top of page

Group

Public·128 members

How to use HDR Light Studio 4.1 with KeyShot



How to use HDR Light Studio 4.1 with KeyShot




HDR Light Studio is a professional tool for creating and editing high dynamic range (HDR) images for lighting and reflections in 3D rendering. It can be used as a standalone application or as a plug-in for various 3D software, including KeyShot, the real-time ray tracing and global illumination program.




hdr light studio 4.1 plugins keyshot download



In this article, we will show you how to use HDR Light Studio 4.1 with KeyShot to create stunning renders of your 3D models with realistic and customized lighting effects.


Step 1: Install HDR Light Studio 4.1 and the plug-in for KeyShot




To use HDR Light Studio 4.1 with KeyShot, you need to install both the HDR Light Studio 4.1 Pro edition and the plug-in for KeyShot on your Windows computer. You can download them from the Lightmap web store or from resellers worldwide[^1^]. The plug-in is included with the HDR Light Studio 4.1 Pro edition, so you don't need to purchase it separately.


Once you have downloaded the files, run the HDR Light Studio installer and follow the instructions to complete the installation. Then run the plug-in installer and select KeyShot as the target application. The plug-in will be automatically installed in the KeyShot folder.


Step 2: Launch HDR Light Studio from KeyShot




After installing HDR Light Studio 4.1 and the plug-in for KeyShot, you can launch HDR Light Studio from within KeyShot. To do this, open KeyShot and load your 3D model. Then go to the Environment tab and click on the Create button next to the HDRI Editor. This will launch HDR Light Studio as a separate window and connect it to KeyShot via Live connection.


Live connection means that any changes you make in HDR Light Studio will be instantly reflected in KeyShot's viewport, allowing you to see the effects of your lighting design in real-time. You can also switch between different views and cameras in KeyShot and HDR Light Studio will update accordingly.


Step 3: Create your lighting design in HDR Light Studio




HDR Light Studio provides a simple yet powerful interface for creating and editing HDR images for lighting and reflections. You can use a variety of light sources, such as spotlights, area lights, softboxes, gradients, images, etc., to create your own custom lighting design. You can also use presets and templates from the built-in library or import your own HDR images.


To add a light source, simply drag and drop it from the toolbar or the library onto the canvas or the model preview. You can then adjust its position, size, color, intensity, falloff, etc., using the controls on the right panel or by clicking and dragging on the canvas or the model preview. You can also use layers, masks, blend modes, filters, etc., to fine-tune your lighting design.


As you create your lighting design in HDR Light Studio, you will see how it affects your 3D model in KeyShot's viewport. You can also use the Render button in HDR Light Studio to render a high-quality image of your model with your lighting design applied.


Step 4: Save and export your lighting design




Once you are satisfied with your lighting design in HDR Light Studio, you can save it as a project file (.hdrls) for future editing or export it as an HDR image (.hdr or .exr) for use in other applications. To save or export your lighting design, go to File menu and choose Save Project or Export Image.


If you want to use your lighting design in KeyShot, you don't need to export it as an image. You can simply close HDR Light Studio and return to KeyShot. Your lighting design will be automatically applied to your model's environment in KeyShot. You can then continue to adjust other settings in KeyShot, such as materials, camera, background, etc., and render your final image or animation.


Conclusion




HDR Light Studio 4.1 is a powerful tool for creating and editing HDR images for lighting and reflections in 3D rendering. e0e6b7cb5c


About

Welcome to the group! You can connect with other members, ge...
Group Page: Groups_SingleGroup
bottom of page